{"data":{"id":"38205","slug":"rocket-launch-pad-and-gantry-perimeter-gate-1b1a7b78","title":"Perimeter Gate (Rocket Launch Pad and Gantry)","summary":"An 8 m two leaf vehicle gate between two posts on ballast pads, with a mesh infill, a blank sign plate on each leaf and a card reader pedestal. Both leaves swing open on their own nodes.","description":"An 8 m two leaf vehicle gate between two posts on ballast pads, with a mesh infill, a blank sign plate on each leaf and a card reader pedestal. Both leaves swing open on their own nodes. Dimensions 9.55 by 3.10 by 1.25 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate-a at (-4.00, 0.00, 0.00) m; gate-b at (4.00, 0.00, 0.00) m. Connectors: left (fence) at (-4.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (4.00, 0.00, 0.00) facing (1, 0, 0). The moving nodes are gate-a and gate-b, hinged on the posts. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.","status":"published","url":"https://3dassets.dev/assets/rocket-launch-pad-and-gantry-perimeter-gate-1b1a7b78","cdnUrl":"https://cdn.3dassets.dev/assets/38205/v1/model.glb","downloadUrl":"https://3dassets.dev/download/rocket-launch-pad-and-gantry-perimeter-gate-1b1a7b78","thumbnailUrl":"https://cdn.3dassets.dev/assets/38205/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38205/v1/poster.webp","blurhash":"U9BM}XRjogofIU~qa|Rj00M{-;ay%f00jtt6","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25384,"triangles":588,"vertices":1372,"meshes":8,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-4.349999904632568,-0.00009622929512209666,-0.8999542281944315],"max":[5.1999540911037485,3.0999473078874384,0.3499435330854656]},"sizeMeters":[9.55,3.1,1.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:03:54.835Z","updatedAt":"2026-09-12T14:03:54.939Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38205/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PerimeterGateRocketLaunchPadAndGantry(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38205/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38205/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38205/v1/model.glb\" alt=\"Perimeter Gate (Rocket Launch Pad and Gantry)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38205/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38205/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}