{"data":{"id":"38216","slug":"rocket-launch-pad-and-gantry-launch-comp-d4095ed2-starter-scene","title":"Launch Complex Pad and Yard (Rocket Launch Pad and Gantry)","summary":"A working launch complex laid out on its own ground, 96 by 80 m. The apron fills the centre with the flame trench sunk down its centre line and the deflector under the launch mount, a vehicle standing on the mount in four stacked sections with the closed fairing on top, and...","description":"A working launch complex laid out on its own ground, 96 by 80 m. The apron fills the centre with the flame trench sunk down its centre line and the deflector under the launch mount, a vehicle standing on the mount in four stacked sections with the closed fairing on top, and the strongback beside it. The service gantry stands to the west, five sections tall with a crane on the head, three access platforms closed round the vehicle, the fuelling arm on the middle deck and the crew access arm at the top. On the slab around them are the deluge heads, the suppression mains, the deluge main and cable trench runs, an elevated tray crossing the road, the chilldown skid, purge cart, power unit and gas racks, safety showers and warning boards, with floodlight masts, camera towers and the lightning masts and their anchors around the edge. Behind the pad is the propellant farm: two spheres, two horizontal tanks, a vent stack and a flare stack on burnt ground. In front, a blast fence in two runs and an access road with a fire truck and a crew van on it, then a support yard holding the crawler transporter, the transporter erector, the engine cluster, cradles, a payload container, the site office and the carts, with the grid fin and landing leg sections stood out on the hardstand east of the pad. A mesh perimeter with a two leaf vehicle gate closes the plot.","status":"published","url":"https://3dassets.dev/assets/rocket-launch-pad-and-gantry-launch-comp-d4095ed2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38216/v1/model.glb","downloadUrl":"https://3dassets.dev/download/rocket-launch-pad-and-gantry-launch-comp-d4095ed2-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/38216/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38216/v1/poster.webp","blurhash":"UEB|KYt700t74nayxuWB00M|-:ax~qt7t7j[","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1965228,"triangles":43376,"vertices":98092,"meshes":395,"materials":10,"textures":0,"animations":[],"boundingBox":{"min":[-52,-2.5411588593699417,-44.200000047683716],"max":[46.349943533085465,49.30000009536743,36.200000047683716]},"sizeMeters":[98.35,51.841,80.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:04:03.196Z","updatedAt":"2026-09-12T14:04:03.296Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38216/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LaunchComplexPadAndYardRocketLaunchPadAndGantry(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38216/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38216/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38216/v1/model.glb\" alt=\"Launch Complex Pad and Yard (Rocket Launch Pad and Gantry)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38216/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38216/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}