{"data":{"id":"38172","slug":"rocket-launch-pad-and-gantry-gantry-crane-section-403db4db","title":"Gantry Crane Section (Rocket Launch Pad and Gantry)","summary":"The gantry tower section topped with a slewing jib crane: a yellow mast on the deck, an 7.4 m boom over the pad and a hook block on a static fall. Same 6 m module and the same base and top ports as the plain section.","description":"The gantry tower section topped with a slewing jib crane: a yellow mast on the deck, an 7.4 m boom over the pad and a hook block on a static fall. Same 6 m module and the same base and top ports as the plain section. Dimensions 9.52 by 9.30 by 6.18 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: base (tower) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (tower) at (0.00, 6.00, 0.00) facing (0, 1, 0). The hoist rope is modelled solid and does not move: a rope needs a deformable mesh, which a rigid node transform cannot drive. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Static geometry; no rig, animation, collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank. Functional variant of gantry-tower-section, with its difference modelled rather than animated.","status":"published","url":"https://3dassets.dev/assets/rocket-launch-pad-and-gantry-gantry-crane-section-403db4db","cdnUrl":"https://cdn.3dassets.dev/assets/38172/v1/model.glb","downloadUrl":"https://3dassets.dev/download/rocket-launch-pad-and-gantry-gantry-crane-section-403db4db","thumbnailUrl":"https://cdn.3dassets.dev/assets/38172/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38172/v1/poster.webp","blurhash":"U9BWYr_300RO~St6IWV@00M_-;M|0RW:xrNI","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36208,"triangles":796,"vertices":1780,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.8499999046325684,0.00014248931360949513,-2.8501878316981544],"max":[6.665533065795898,9.296485484295792,3.3351879652125587]},"sizeMeters":[9.516,9.296,6.185],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:03:31.611Z","updatedAt":"2026-09-12T14:03:31.710Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38172/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GantryCraneSectionRocketLaunchPadAndGantry(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38172/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38172/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38172/v1/model.glb\" alt=\"Gantry Crane Section (Rocket Launch Pad and Gantry)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38172/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38172/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}