{"data":{"id":"38211","slug":"rocket-launch-pad-and-gantry-debris-catch-net-frame-c2aaf7b5","title":"Debris Catch Net Frame (Rocket Launch Pad and Gantry)","summary":"A 9 m debris catch net: two braced posts on ballast pads carrying a top and mid rail with a corded net across them. The net is modelled solid and static, because a net needs a deformable mesh.","description":"A 9 m debris catch net: two braced posts on ballast pads carrying a top and mid rail with a corded net across them. The net is modelled solid and static, because a net needs a deformable mesh. Dimensions 10.20 by 6.41 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Static geometry; no rig, animation, collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.","status":"published","url":"https://3dassets.dev/assets/rocket-launch-pad-and-gantry-debris-catch-net-frame-c2aaf7b5","cdnUrl":"https://cdn.3dassets.dev/assets/38211/v1/model.glb","downloadUrl":"https://3dassets.dev/download/rocket-launch-pad-and-gantry-debris-catch-net-frame-c2aaf7b5","thumbnailUrl":"https://cdn.3dassets.dev/assets/38211/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38211/v1/poster.webp","blurhash":"U5C6.JM_9E?btT?b0000004o9FobxZ~q_2M{","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26572,"triangles":528,"vertices":1232,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-5.099999904632568,0.0001525992646580765,-0.5998748009517085],"max":[5.099999904632568,6.4099006632108555,3.399874872477282]},"sizeMeters":[10.2,6.41,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:03:58.592Z","updatedAt":"2026-09-12T14:03:58.694Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38211/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DebrisCatchNetFrameRocketLaunchPadAndGantry(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38211/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38211/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38211/v1/model.glb\" alt=\"Debris Catch Net Frame (Rocket Launch Pad and Gantry)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38211/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38211/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}