{"data":{"id":"38214","slug":"rocket-launch-pad-and-gantry-burnt-scrub-ground-tile-2f3c4c0c","title":"Burnt Scrub Ground Tile (Rocket Launch Pad and Gantry)","summary":"The gravel ground module in burnt dark ground with pale scree patches, for the scorched land downrange of the pad. Same 8 m module and the same four edge ports.","description":"The gravel ground module in burnt dark ground with pale scree patches, for the scorched land downrange of the pad. Same 8 m module and the same four edge ports. Dimensions 8.00 by 0.27 by 8.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (apron) at (0.00, 0.00, -4.00) facing (0, 0, -1); south (apron) at (0.00, 0.00, 4.00) facing (0, 0, 1); east (apron) at (4.00, 0.00, 0.00) facing (1, 0, 0); west (apron) at (-4.00, 0.00, 0.00) facing (-1, 0, 0). Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Static geometry; no rig, animation, collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank. Colour variant of gravel-ground-tile.","status":"published","url":"https://3dassets.dev/assets/rocket-launch-pad-and-gantry-burnt-scrub-ground-tile-2f3c4c0c","cdnUrl":"https://cdn.3dassets.dev/assets/38214/v1/model.glb","downloadUrl":"https://3dassets.dev/download/rocket-launch-pad-and-gantry-burnt-scrub-ground-tile-2f3c4c0c","thumbnailUrl":"https://cdn.3dassets.dev/assets/38214/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38214/v1/poster.webp","blurhash":"U38NnT%g00RP%2jtWVWp00IU_3oz9ZWpRjn%","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13768,"triangles":276,"vertices":632,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-4,0.00015351167894295248,-4],"max":[4,0.2651425662747537,4]},"sizeMeters":[8,0.265,8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:04:00.966Z","updatedAt":"2026-09-12T14:04:01.155Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38214/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BurntScrubGroundTileRocketLaunchPadAndGantry(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38214/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38214/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38214/v1/model.glb\" alt=\"Burnt Scrub Ground Tile (Rocket Launch Pad and Gantry)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38214/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38214/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}