{"data":{"id":"38982","slug":"robots-and-drones-kit-security-patrol-bot-a5dac2f6","title":"Security Patrol Bot (Robots and Drones Kit)","summary":"1.7 m patrol robot with four rolling wheels and a scanning head.","description":"Wheeled security patrol robot with a sensor mast, scanning head and status beacon. Dimensions 0.67 by 1.71 by 0.87 m (X by Y by Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, +Z forward. Named pivots: wheel-lr at (-0.28, 0.14, -0.3); wheel-lf at (-0.28, 0.14, 0.3); wheel-rr at (0.28, 0.14, -0.3); wheel-rf at (0.28, 0.14, 0.3); head at (0, 1.24, -0.1). Rigid node-transform clips: wheel-roll and tilt. No skinning. No collision or navigation data. Wheels roll about their axles and the head pans about the mast. The mast itself is static. Original design for the robots and drones kit.","status":"published","url":"https://3dassets.dev/assets/robots-and-drones-kit-security-patrol-bot-a5dac2f6","cdnUrl":"https://cdn.3dassets.dev/assets/38982/v1/model.glb","downloadUrl":"https://3dassets.dev/download/robots-and-drones-kit-security-patrol-bot-a5dac2f6","thumbnailUrl":"https://cdn.3dassets.dev/assets/38982/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38982/v1/poster.webp","blurhash":"UCAwC%t700RPspWBNFoL00ay~qja%MofR+jZ","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25864,"triangles":644,"vertices":1418,"meshes":20,"materials":8,"textures":0,"animations":["wheel-roll","tilt"],"boundingBox":{"min":[-0.333000210778208,-5.9604643443123e-10,-0.43649648314386635],"max":[0.333000210778208,1.705000033378601,0.43649648314386635]},"sizeMeters":[0.666,1.705,0.873],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":3,"publishedAt":"2026-09-18T22:44:14.542Z","updatedAt":"2026-09-20T04:21:36.287Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38982/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SecurityPatrolBotRobotsAndDronesKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38982/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38982/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38982/v1/model.glb\" alt=\"Security Patrol Bot (Robots and Drones Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38982/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38982/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}