{"data":{"id":"23550","slug":"roadside-survival-stops-restroom-sink-trough-cba8cb5d","title":"Restroom Sink Trough (Roadside Survival Stops)","summary":"Restroom Sink Trough: 1.4 × 0.9 × 0.5 m nominal survival plumbing assembly.","description":"Original weathered survival plumbing. Nominal envelope 1.4m wide, 0.9m high, 0.5m deep; applied framing, handles or rails can extend beyond this. Construction: form plumbing; shape sink. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.","status":"published","url":"https://3dassets.dev/assets/roadside-survival-stops-restroom-sink-trough-cba8cb5d","cdnUrl":"https://cdn.3dassets.dev/assets/23550/v1/model.glb","downloadUrl":"https://3dassets.dev/download/roadside-survival-stops-restroom-sink-trough-cba8cb5d","thumbnailUrl":"https://cdn.3dassets.dev/assets/23550/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/23550/v1/poster.webp","blurhash":"UHE3Cz-p9Fxu~p-;M{IU00t6t6D*00M|%2s:","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22088,"triangles":408,"vertices":1224,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.699999988079071,-0.000008502725271752887,-0.2499679513081213],"max":[0.699999988079071,1.1070626170670077,0.2499679513081213]},"sizeMeters":[1.4,1.107,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:11:33.510Z","updatedAt":"2026-09-07T20:11:33.612Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/23550/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RestroomSinkTroughRoadsideSurvivalStops(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23550/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/23550/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/23550/v1/model.glb\" alt=\"Restroom Sink Trough (Roadside Survival Stops)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23550/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/23550/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}