{"data":{"id":"37363","slug":"retro-diner-and-roadside-motel-newspaper-box-7834efd6","title":"Newspaper box (Retro Diner and Roadside Motel)","summary":"A coin operated paper box on a post: a coral cabinet with a glazed window, a blank front page showing through it, a coin mechanism and a lid on its own named node, 1.4 m tall. Nothing on it is lettered.","description":"A coin operated paper box on a post: a coral cabinet with a glazed window, a blank front page showing through it, a coin mechanism and a lid on its own named node, 1.4 m tall. Nothing on it is lettered. Overall 0.460 x 1.434 x 0.440 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: flap. Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retro-diner-and-roadside-motel-newspaper-box-7834efd6","cdnUrl":"https://cdn.3dassets.dev/assets/37363/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retro-diner-and-roadside-motel-newspaper-box-7834efd6","thumbnailUrl":"https://cdn.3dassets.dev/assets/37363/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37363/v1/poster.webp","blurhash":"UKB{cUxu00IU~Bt69tRjI:WBs.of9tWB%2t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10624,"triangles":128,"vertices":384,"meshes":7,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.23000000417232513,-0.000006407870966972096,-0.21000915777927479],"max":[0.23000000417232513,1.4338553570169414,0.2300067113524102]},"sizeMeters":[0.46,1.434,0.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:51:48.266Z","updatedAt":"2026-09-12T04:51:48.453Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37363/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function NewspaperBoxRetroDinerAndRoadsideMotel(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37363/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37363/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37363/v1/model.glb\" alt=\"Newspaper box (Retro Diner and Roadside Motel)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37363/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37363/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}