{"data":{"id":"37319","slug":"retro-diner-and-roadside-motel-diner-glazed-door-6e8d87b7","title":"Diner glazed door (Retro Diner and Roadside Motel)","summary":"The entrance module: chrome jambs and an enamel head over a single glazed leaf with a turquoise kick panel and a full height push bar. The leaf is a named node hung on its left stile and swings clear of the opening.","description":"The entrance module: chrome jambs and an enamel head over a single glazed leaf with a turquoise kick panel and a full height push bar. The leaf is a named node hung on its left stile and swings clear of the opening. Overall 2.000 x 3.000 x 0.300 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Connectors: start (diner-wall), end (diner-wall). Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retro-diner-and-roadside-motel-diner-glazed-door-6e8d87b7","cdnUrl":"https://cdn.3dassets.dev/assets/37319/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retro-diner-and-roadside-motel-diner-glazed-door-6e8d87b7","thumbnailUrl":"https://cdn.3dassets.dev/assets/37319/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37319/v1/poster.webp","blurhash":"UEBM[HM{00s:~Wf69GWBs9o0S4kDWWxaniIo","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12828,"triangles":180,"vertices":540,"meshes":7,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.000053407391583,-0.00003815415788369081,-0.15000763034625553],"max":[1.000053407391583,3.000038148136845,0.15000763034625553]},"sizeMeters":[2,3,0.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:51:29.317Z","updatedAt":"2026-09-12T04:51:29.523Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37319/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DinerGlazedDoorRetroDinerAndRoadsideMotel(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37319/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37319/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37319/v1/model.glb\" alt=\"Diner glazed door (Retro Diner and Roadside Motel)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37319/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37319/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}