{"data":{"id":"37369","slug":"retro-diner-and-roadside-motel-arrow-sign-frame-31174150","title":"Arrow sign frame, blank (Retro Diner and Roadside Motel)","summary":"A pointing arrow sign on a single post, 3.9 m tall: a coral arrow frame with a blank lit face inside it and ten lamp globes round the edge. Set it at the mouth of a lot. There is no wording on it at all.","description":"A pointing arrow sign on a single post, 3.9 m tall: a coral arrow frame with a blank lit face inside it and ten lamp globes round the edge. Set it at the mouth of a lot. There is no wording on it at all. Overall 2.710 x 3.880 x 0.600 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Retro Diner and Roadside Motel / diner-lp-v1: flat shaded stainless, enamel cream, asphalt, an invented turquoise and coral, pale glazing, one warm emissive for the neon and a muted sage, with no textures and no custom shaders. Every sign, label and number surface in this pack is blank or an invented abstract shape; no real brand, chain, marque or road sign system appears anywhere. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retro-diner-and-roadside-motel-arrow-sign-frame-31174150","cdnUrl":"https://cdn.3dassets.dev/assets/37369/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retro-diner-and-roadside-motel-arrow-sign-frame-31174150","thumbnailUrl":"https://cdn.3dassets.dev/assets/37369/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37369/v1/poster.webp","blurhash":"UHBW9~%200D*~Cxa9aIoV@s:t7NG4.a#?Ha{","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25924,"triangles":472,"vertices":1416,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.3550000190734863,0,-0.30000001192092896],"max":[1.3550000190734863,3.880071408541183,0.30000001192092896]},"sizeMeters":[2.71,3.88,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:51:51.729Z","updatedAt":"2026-09-12T04:51:51.820Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37369/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ArrowSignFrameBlankRetroDinerAndRoadsideMotel(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37369/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37369/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37369/v1/model.glb\" alt=\"Arrow sign frame, blank (Retro Diner and Roadside Motel)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37369/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37369/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}