{"data":{"id":"25352","slug":"retail-store-fixtures-and-mall-stock-room-door-module-47c0d108","title":"Stock room door module (Retail Store Fixtures and Mall)","summary":"A 1.2 m stockroom door module: a partition with a doorway, a flush leaf with a kick plate and a push plate, and a vision panel at head height.","description":"A 1.2 m stockroom door module: a partition with a doorway, a flush leaf with a kick plate and a push plate, and a vision panel at head height. The `stock-door` node is pivoted on the hinge edge. Ports match the internal partition module. Dimensions 1.20 by 2.60 by 0.12 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Connectors: run-left, run-right (shopfront-run). Named pivoted nodes: stock-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retail-store-fixtures-and-mall-stock-room-door-module-47c0d108","cdnUrl":"https://cdn.3dassets.dev/assets/25352/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retail-store-fixtures-and-mall-stock-room-door-module-47c0d108","thumbnailUrl":"https://cdn.3dassets.dev/assets/25352/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25352/v1/poster.webp","blurhash":"U7D0JvIU00%M?uxt9FIU00xa~qM|WBt7s:M{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":41044,"triangles":756,"vertices":2268,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.6012296235035303,0,-0.06001487101176131],"max":[0.599911474317897,2.6012001037597656,0.06001487101176131]},"sizeMeters":[1.201,2.601,0.12],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:37:29.047Z","updatedAt":"2026-09-07T20:37:29.179Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25352/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function StockRoomDoorModuleRetailStoreFixturesAndMall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/25352/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25352/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25352/v1/model.glb\" alt=\"Stock room door module (Retail Store Fixtures and Mall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25352/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25352/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}