{"data":{"id":"25343","slug":"retail-store-fixtures-and-mall-shopfront-entrance-open-ce501cbf","title":"Shopfront entrance module, door open (Retail Store Fixtures and Mall)","summary":"The 1.2 m shopfront entrance with the leaf swung inward on its hinge, showing the threshold plate and the frame rebate.","description":"The 1.2 m shopfront entrance with the leaf swung inward on its hinge, showing the threshold plate and the frame rebate. Identical frame to the closed entrance with the named leaf rotated about the same pivot. Dimensions 1.20 by 3.20 by 1.07 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Connectors: run-left, run-right (shopfront-run). Named pivoted nodes: entrance-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retail-store-fixtures-and-mall-shopfront-entrance-open-ce501cbf","cdnUrl":"https://cdn.3dassets.dev/assets/25343/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retail-store-fixtures-and-mall-shopfront-entrance-open-ce501cbf","thumbnailUrl":"https://cdn.3dassets.dev/assets/25343/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25343/v1/poster.webp","blurhash":"U697nmoy00V[-=RjD%%MIAD%tR_Nxvt7M_M{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":46524,"triangles":872,"vertices":2616,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.6000671496625444,0,-0.10000305334110919],"max":[0.6000671496625444,3.200000047683716,0.9692313853058405]},"sizeMeters":[1.2,3.2,1.069],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:37:27.186Z","updatedAt":"2026-09-07T20:37:27.273Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25343/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShopfrontEntranceModuleDoorOpenRetailStoreFixturesAndMall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/25343/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25343/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25343/v1/model.glb\" alt=\"Shopfront entrance module, door open (Retail Store Fixtures and Mall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25343/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25343/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}