{"data":{"id":"25285","slug":"retail-store-fixtures-and-mall-fitting-room-cubicle-op-e785368c","title":"Fitting room cubicle, door open (Retail Store Fixtures and Mall)","summary":"The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside.","description":"The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside. Identical carcass to the closed cubicle with the named leaf rotated about the same hinge pivot. Dimensions 1.11 by 2.25 by 2.13 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/retail-store-fixtures-and-mall-fitting-room-cubicle-op-e785368c","cdnUrl":"https://cdn.3dassets.dev/assets/25285/v1/model.glb","downloadUrl":"https://3dassets.dev/download/retail-store-fixtures-and-mall-fitting-room-cubicle-op-e785368c","thumbnailUrl":"https://cdn.3dassets.dev/assets/25285/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25285/v1/poster.webp","blurhash":"UGGu,lD%00xu~qD%9Fxu00M{Rk%M%MofRjxu","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":68964,"triangles":1296,"vertices":3888,"meshes":8,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5550019851183329,0,-0.6250724814600055],"max":[0.5550019851183329,2.25,1.500808679714505]},"sizeMeters":[1.11,2.25,2.126],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:37:19.984Z","updatedAt":"2026-09-07T20:37:20.116Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25285/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FittingRoomCubicleDoorOpenRetailStoreFixturesAndMall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/25285/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25285/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25285/v1/model.glb\" alt=\"Fitting room cubicle, door open (Retail Store Fixtures and Mall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25285/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25285/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}