{"data":{"id":"6364","slug":"reptiles-amphibians-and-minibeasts-cork-bark-log-5bb13bfb","title":"cork bark log (Reptiles, Amphibians and Minibeasts)","summary":"cork bark log for small-animal display layouts.","description":"cork bark log for small-animal display layouts. Actual model size 1.706 × 0.400 × 0.400 m; true scale, so insects can be scaled up deliberately for games. Metres, +Y up, +Z forward, resting at y=0, pivot at the footprint centre. Static posed study; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/reptiles-amphibians-and-minibeasts-cork-bark-log-5bb13bfb","cdnUrl":"https://cdn.3dassets.dev/assets/6364/v1/model.glb","downloadUrl":"https://3dassets.dev/download/reptiles-amphibians-and-minibeasts-cork-bark-log-5bb13bfb","thumbnailUrl":"https://cdn.3dassets.dev/assets/6364/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6364/v1/poster.webp","blurhash":"UACZ63-o01j[%L^*s,E200WC~VRkD*01S5?G","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":103928,"triangles":2128,"vertices":6384,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.8528485894203186,-0.000014864894440580478,-0.19999659905104916],"max":[0.8528485894203186,0.39997833320765774,0.19999659905104916]},"sizeMeters":[1.706,0.4,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:14:02.637Z","updatedAt":"2026-09-06T06:14:03.153Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6364/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CorkBarkLogReptilesAmphibiansAndMinibeasts(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6364/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6364/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6364/v1/model.glb\" alt=\"cork bark log (Reptiles, Amphibians and Minibeasts)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6364/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6364/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}