{"data":{"id":"31157","slug":"recycling-centre-and-material-sorting-ma-b23b5e9d-starter-scene","title":"Material Recovery Hall (Recycling Centre and Material Sorting)","summary":"A continuous intake-to-baling route with access platform, overhead separators, duct extraction, sorted bale storage and sheltered dispatch inside a complete hall.","description":"A continuous intake-to-baling route with access platform, overhead separators, duct extraction, sorted bale storage and sheltered dispatch inside a complete hall.","status":"published","url":"https://3dassets.dev/assets/recycling-centre-and-material-sorting-ma-b23b5e9d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31157/v1/model.glb","downloadUrl":"https://3dassets.dev/download/recycling-centre-and-material-sorting-ma-b23b5e9d-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/31157/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/31157/v1/poster.webp","blurhash":"U2B|TxM|00_2yD_NVsDi00x]_N4nI900o}kV","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6313212,"triangles":379880,"vertices":278174,"meshes":166,"materials":16,"textures":0,"animations":[],"boundingBox":{"min":[-15,0.0002755857168469378,-10.00061037018952],"max":[15,4.875137353853916,10.00061037018952]},"sizeMeters":[30,4.875,20.001],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:44:35.345Z","updatedAt":"2026-09-08T10:44:35.485Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/31157/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MaterialRecoveryHallRecyclingCentreAndMaterialSorting(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31157/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/31157/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/31157/v1/model.glb\" alt=\"Material Recovery Hall (Recycling Centre and Material Sorting)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31157/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/31157/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}