{"data":{"id":"34923","slug":"recycling-and-waste-transfer-yard-recycling-and-waste--e108281f","title":"Staff welfare cabin (Recycling Centre and Waste Transfer Yard)","summary":"The same portable cabin at 4.5 m as the yard's welfare unit: one window, a green door with a yellow step and a charcoal water tank with its steel lid and feed pipe on the roof.","description":"The same portable cabin at 4.5 m as the yard's welfare unit: one window, a green door with a yellow step and a charcoal water tank with its steel lid and feed pipe on the roof. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.78 by 3.81 by 3.46 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static cabin; the water tank, its lid and the feed pipe are modelled solid. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.","status":"published","url":"https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--e108281f","cdnUrl":"https://cdn.3dassets.dev/assets/34923/v1/model.glb","downloadUrl":"https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--e108281f","thumbnailUrl":"https://cdn.3dassets.dev/assets/34923/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34923/v1/poster.webp","blurhash":"UBDmHvt700xu^-t7InWA00oftSIn0Jxv%3IA","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33916,"triangles":344,"vertices":1032,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-2.390000104904175,0.00004272400390589737,-1.559878604799972],"max":[2.390000104904175,3.810100917437146,1.8999108183692088]},"sizeMeters":[4.78,3.81,3.46],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:39:30.225Z","updatedAt":"2026-09-11T10:39:30.338Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34923/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StaffWelfareCabinRecyclingCentreAndWasteTransferYard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34923/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34923/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34923/v1/model.glb\" alt=\"Staff welfare cabin (Recycling Centre and Waste Transfer Yard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34923/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34923/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}