{"data":{"id":"34919","slug":"recycling-and-waste-transfer-yard-recycling-and-waste--a295aef4","title":"Material bay divider wall, 4 m (Recycling Centre and Waste Transfer Yard)","summary":"Precast push wall 4 m long and 2.4 m tall for dividing a transfer yard into material bays: a tapered concrete panel on a wide foot with a charcoal impact kerb, a yellow high visibility top band and end ports so bays repeat.","description":"Precast push wall 4 m long and 2.4 m tall for dividing a transfer yard into material bays: a tapered concrete panel on a wide foot with a charcoal impact kerb, a yellow high visibility top band and end ports so bays repeat. Free 3D model for recycling centre, waste transfer yard and municipal depot game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.04 by 2.42 by 0.98 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The origin is the centre of the wall's footprint, so a run of walls laid end to end makes one continuous bay divider and a second run at right angles closes the back of a bay. Static geometry; no rig, collision or navigation data. Static modular piece; the lifting sockets are cast in. No waste company, council, plant or vehicle manufacturer names, badges or artwork anywhere: every plate, panel and sign is blank.","status":"published","url":"https://3dassets.dev/assets/recycling-and-waste-transfer-yard-recycling-and-waste--a295aef4","cdnUrl":"https://cdn.3dassets.dev/assets/34919/v1/model.glb","downloadUrl":"https://3dassets.dev/download/recycling-and-waste-transfer-yard-recycling-and-waste--a295aef4","thumbnailUrl":"https://cdn.3dassets.dev/assets/34919/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34919/v1/poster.webp","blurhash":"UEGuzI-:01oe~P~pR;IV00$_%fRpIbV;t0IW","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20208,"triangles":96,"vertices":288,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-2.0199999809265137,-0.00004909112906248403,-0.4899734442702698],"max":[2.0199999809265137,2.4200009005795966,0.4899734442702698]},"sizeMeters":[4.04,2.42,0.98],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:39:28.470Z","updatedAt":"2026-09-11T10:39:28.594Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34919/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MaterialBayDividerWall4MRecyclingCentreAndWasteTransferYard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34919/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34919/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34919/v1/model.glb\" alt=\"Material bay divider wall, 4 m (Recycling Centre and Waste Transfer Yard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34919/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34919/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}