{"data":{"id":"234","slug":"reclamation-yard-two-bay-salvage-rack","title":"Reclamation Yard: Two-bay salvage rack","summary":"Two-metre workshop rack with three shelf levels, diagonal bracing and distinct bins for reclaimed parts.","description":"Two-metre workshop rack with three shelf levels, diagonal bracing and distinct bins for reclaimed parts.\n\nPart of Reclamation Yard. Dimensions: 2 × 1.86 × 0.8 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.\n\nPart of [Reclamation Yard](/packs/reclamation-yard).","status":"published","url":"https://3dassets.dev/assets/reclamation-yard-two-bay-salvage-rack","cdnUrl":"https://cdn.3dassets.dev/assets/234/v1/model.glb","downloadUrl":"https://3dassets.dev/download/reclamation-yard-two-bay-salvage-rack","thumbnailUrl":"https://cdn.3dassets.dev/assets/234/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/234/v1/poster.webp","blurhash":"U3Bfe3^j00IoDR?G?t4:00E2}q%ylnpIM0n4","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":30452,"triangles":468,"vertices":1404,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-1,-0.000055133714322863625,-0.3999450666829432],"max":[1,1.8629899615188883,0.3999450666829432]},"sizeMeters":[2,1.863,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:19:28.117Z","updatedAt":"2026-09-06T03:41:44.772Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/234/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReclamationYardTwoBaySalvageRack(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/234/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/234/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/234/v1/model.glb\" alt=\"Reclamation Yard: Two-bay salvage rack\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/234/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/234/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}