{"data":{"id":"230","slug":"reclamation-yard-steel-bench-vice","title":"Reclamation Yard: Steel bench vice","summary":"Compact bench vice with opposing jaws, exposed leadscrew, sliding handle and slotted mounting feet.","description":"Compact bench vice with opposing jaws, exposed leadscrew, sliding handle and slotted mounting feet.\n\nPart of Reclamation Yard. Dimensions: 0.3 × 0.29 × 0.49 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.\n\nPart of [Reclamation Yard](/packs/reclamation-yard).","status":"published","url":"https://3dassets.dev/assets/reclamation-yard-steel-bench-vice","cdnUrl":"https://cdn.3dassets.dev/assets/230/v1/model.glb","downloadUrl":"https://3dassets.dev/download/reclamation-yard-steel-bench-vice","thumbnailUrl":"https://cdn.3dassets.dev/assets/230/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/230/v1/poster.webp","blurhash":"U7AJyTEM00=_~WIpIU%101Mx?Ex^9anNxZkr","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33212,"triangles":640,"vertices":1920,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.14799206685051436,-0.000011432571330682872,-0.18000000715255737],"max":[0.14799206685051436,0.285011428995052,0.30799999833106995]},"sizeMeters":[0.296,0.285,0.488],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:19:09.472Z","updatedAt":"2026-09-06T03:41:44.807Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/230/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReclamationYardSteelBenchVice(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/230/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/230/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/230/v1/model.glb\" alt=\"Reclamation Yard: Steel bench vice\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/230/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/230/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}