{"data":{"id":"239","slug":"reclamation-yard-starter-scene","title":"Reclamation Yard starter scene","summary":"A composed reclamation yard scene with named objects. Use it as a starting layout for a web or mobile game.","description":"A composed example built from the Reclamation Yard kit. Each placed object has a named parent node for editing in three.js or Blender.\n\nUses metres, Y up and the pack's shared palette. This is a static environment layout. Individual models are also included in the pack. Collision meshes, navigation meshes, scripts and lighting are not included.\n\nPart of [Reclamation Yard](/packs/reclamation-yard).","status":"published","url":"https://3dassets.dev/assets/reclamation-yard-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/239/v1/model.glb","downloadUrl":"https://3dassets.dev/download/reclamation-yard-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/239/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/239/v1/poster.webp","blurhash":"U3BM-[?a00E34:t6oaIV00D*_1aI_2R-%M%f","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":930424,"triangles":18172,"vertices":54516,"meshes":80,"materials":8,"textures":2,"animations":[],"boundingBox":{"min":[-7.675000190734863,-0.20003357310786357,-6.749756263632267],"max":[7.5,4.4704508781433105,6.861756252188175]},"sizeMeters":[15.175,4.67,13.612],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:19:41.004Z","updatedAt":"2026-09-06T03:41:44.730Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/239/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReclamationYardStarterScene(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/239/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/239/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/239/v1/model.glb\" alt=\"Reclamation Yard starter scene\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/239/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/239/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}