{"data":{"id":"237","slug":"reclamation-yard-salvage-material-token","title":"Reclamation Yard: Salvage material token","summary":"Embossed hexagonal workshop badge with a raised nut motif and rust-colour insert for crafting inventories.","description":"Embossed hexagonal workshop badge with a raised nut motif and rust-colour insert for crafting inventories.\n\nPart of Reclamation Yard. Dimensions: 0.5 × 0.1 × 0.43 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.\n\nPart of [Reclamation Yard](/packs/reclamation-yard).","status":"published","url":"https://3dassets.dev/assets/reclamation-yard-salvage-material-token","cdnUrl":"https://cdn.3dassets.dev/assets/237/v1/model.glb","downloadUrl":"https://3dassets.dev/download/reclamation-yard-salvage-material-token","thumbnailUrl":"https://cdn.3dassets.dev/assets/237/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/237/v1/poster.webp","blurhash":"U89Z_#%M00V@IUWBt7oL00Mx~Vf+.7t7RQS1","category":{"slug":"icons","title":"3D Icons & UI"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10684,"triangles":172,"vertices":516,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.25,0.000013198659301917604,-0.2165211951048311],"max":[0.25,0.0949868001486052,0.2165211951048311]},"sizeMeters":[0.5,0.095,0.433],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:19:35.398Z","updatedAt":"2026-09-06T03:41:44.748Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/237/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReclamationYardSalvageMaterialToken(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/237/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/237/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/237/v1/model.glb\" alt=\"Reclamation Yard: Salvage material token\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/237/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/237/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}