{"data":{"id":"217","slug":"reclamation-yard-broken-masonry-wall","title":"Reclamation Yard: Broken masonry wall","summary":"Two-metre broken wall section with an uneven stepped top, exposed block joints and short protruding reinforcement rods.","description":"Two-metre broken wall section with an uneven stepped top, exposed block joints and short protruding reinforcement rods.\n\nPart of Reclamation Yard. Dimensions: 2 × 1.91 × 0.36 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Use 2 m placement increments for modular layout. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.\n\nPart of [Reclamation Yard](/packs/reclamation-yard).","status":"published","url":"https://3dassets.dev/assets/reclamation-yard-broken-masonry-wall","cdnUrl":"https://cdn.3dassets.dev/assets/217/v1/model.glb","downloadUrl":"https://3dassets.dev/download/reclamation-yard-broken-masonry-wall","thumbnailUrl":"https://cdn.3dassets.dev/assets/217/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/217/v1/poster.webp","blurhash":"U5C6rq~W00D%9G_2?H4o00D*~o%Ms:M|kDoL","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29444,"triangles":256,"vertices":768,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.9850000143051147,-0.000013327498160409235,-0.16000427297376263],"max":[1.0099999904632568,1.9115790750602961,0.20000060962511781]},"sizeMeters":[1.995,1.912,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:18:39.377Z","updatedAt":"2026-09-06T03:41:44.923Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/217/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReclamationYardBrokenMasonryWall(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/217/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/217/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/217/v1/model.glb\" alt=\"Reclamation Yard: Broken masonry wall\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/217/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/217/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}