{"data":{"id":"37650","slug":"radio-telescope-array-and-field-station-perimeter-fenc-c5d605cb","title":"Perimeter Fence Run (Radio Telescope Array and Field Station)","summary":"A four metre welded mesh fence panel on its own footings, with top and bottom rails, ported left and right so a perimeter is as long as the plot needs.","description":"A four metre welded mesh fence panel on its own footings, with top and bottom rails, ported left and right so a perimeter is as long as the plot needs. Dimensions 4.26 by 2.10 by 0.36 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (fence) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (2.00, 0.00, 0.00) facing (1, 0, 0). The mesh is modelled solid and never moves, because a rigid node transform cannot make wire sag. Repeat on the four metre module. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/radio-telescope-array-and-field-station-perimeter-fenc-c5d605cb","cdnUrl":"https://cdn.3dassets.dev/assets/37650/v1/model.glb","downloadUrl":"https://3dassets.dev/download/radio-telescope-array-and-field-station-perimeter-fenc-c5d605cb","thumbnailUrl":"https://cdn.3dassets.dev/assets/37650/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37650/v1/poster.webp","blurhash":"UBDvl^t79Exu%M~qWBM_00j]-=M{M{t7t7of","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15536,"triangles":288,"vertices":864,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.130000114440918,0.0000338742880853643,-0.17993225857638664],"max":[2.130000114440918,2.0999587523284915,0.17993225857638664]},"sizeMeters":[4.26,2.1,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:38.968Z","updatedAt":"2026-09-12T05:41:39.074Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37650/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PerimeterFenceRunRadioTelescopeArrayAndFieldStation(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37650/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37650/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37650/v1/model.glb\" alt=\"Perimeter Fence Run (Radio Telescope Array and Field Station)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37650/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37650/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}