{"data":{"id":"37624","slug":"radio-telescope-array-and-field-station-cable-trench-c-577d9dd1","title":"Cable Trench Cover Run (Radio Telescope Array and Field Station)","summary":"The precast cover that closes a cable trench: four slabs laid end to end with lifting eyes and the edge strips that seat them, ported to the same four metre module as the trench.","description":"The precast cover that closes a cable trench: four slabs laid end to end with lifting eyes and the edge strips that seat them, ported to the same four metre module as the trench. Dimensions 1.20 by 0.27 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (trench) at (0.00, 0.15, -2.00) facing (0, 0, -1); end (trench) at (0.00, 0.15, 2.00) facing (0, 0, 1). Lays over the open trench section or straight on the ground as a closed run. Static geometry. Radio array low-poly palette: antenna white, concrete grey, galvanised steel, charcoal, pale and dark steppe earth, dry scrub and safety red. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/radio-telescope-array-and-field-station-cable-trench-c-577d9dd1","cdnUrl":"https://cdn.3dassets.dev/assets/37624/v1/model.glb","downloadUrl":"https://3dassets.dev/download/radio-telescope-array-and-field-station-cable-trench-c-577d9dd1","thumbnailUrl":"https://cdn.3dassets.dev/assets/37624/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37624/v1/poster.webp","blurhash":"UCA,%sxuD%xtRj9GRjxu00WB-;Rjxu~qxuIU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12592,"triangles":212,"vertices":636,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.5999328592791529,-0.0001107827854443244,-2],"max":[0.5999328592791529,0.2699763534648755,2]},"sizeMeters":[1.2,0.27,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:25.324Z","updatedAt":"2026-09-12T05:41:25.423Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37624/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CableTrenchCoverRunRadioTelescopeArrayAndFieldStation(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37624/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37624/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37624/v1/model.glb\" alt=\"Cable Trench Cover Run (Radio Telescope Array and Field Station)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37624/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37624/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}