{"data":{"id":"38640","slug":"racecourse-and-parade-ring-water-bowser-6f22e4da","title":"Water Bowser (Racecourse and Parade Ring)","summary":"A 2.4 m water bowser on a two wheel trailer: a steel tank with a filler hatch, a walk rail along the top and a spray bar across the back, for watering a turf track.","description":"A 2.4 m water bowser on a two wheel trailer: a steel tank with a filler hatch, a walk rail along the top and a spray bar across the back, for watering a turf track. Dimensions 2.24 by 1.92 by 4.16 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-l at (-1.00, 0.42, 0.00) m; wheel-r at (1.00, 0.42, 0.00) m. Both wheels turn on their own nodes. The tank is closed and carries no water inside; the hatch does not open. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/racecourse-and-parade-ring-water-bowser-6f22e4da","cdnUrl":"https://cdn.3dassets.dev/assets/38640/v1/model.glb","downloadUrl":"https://3dassets.dev/download/racecourse-and-parade-ring-water-bowser-6f22e4da","thumbnailUrl":"https://cdn.3dassets.dev/assets/38640/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38640/v1/poster.webp","blurhash":"UAA13C~q8_IUozIUMyxu004n%gxuR6?H-;IU","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":30152,"triangles":584,"vertices":1286,"meshes":8,"materials":6,"textures":0,"animations":["roll"],"boundingBox":{"min":[-1.1200041010374189,1.3113021835042815e-8,-2.6600000858306885],"max":[1.1200041010374189,1.9199887105356797,1.5]},"sizeMeters":[2.24,1.92,4.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:47:30.465Z","updatedAt":"2026-09-12T15:47:30.655Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38640/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WaterBowserRacecourseAndParadeRing(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38640/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38640/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38640/v1/model.glb\" alt=\"Water Bowser (Racecourse and Parade Ring)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38640/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38640/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}