{"data":{"id":"38645","slug":"racecourse-and-parade-ring-groundsmans-hut-ddba3b9e","title":"Groundsman's Hut (Racecourse and Parade Ring)","summary":"A 3.5 m timber groundsman's hut with a glazed window, a mono pitch roof falling to the back and a green door on the right hand jamb that swings open.","description":"A 3.5 m timber groundsman's hut with a glazed window, a mono pitch roof falling to the back and a green door on the right hand jamb that swings open. Dimensions 3.70 by 3.01 by 3.26 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (1.58, 0.18, 1.25) m. A closed shell with no modelled interior. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/racecourse-and-parade-ring-groundsmans-hut-ddba3b9e","cdnUrl":"https://cdn.3dassets.dev/assets/38645/v1/model.glb","downloadUrl":"https://3dassets.dev/download/racecourse-and-parade-ring-groundsmans-hut-ddba3b9e","thumbnailUrl":"https://cdn.3dassets.dev/assets/38645/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38645/v1/poster.webp","blurhash":"U6F5{b_400H[04xG%dtl02M]4p--^|kX-XR5","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12780,"triangles":168,"vertices":393,"meshes":8,"materials":7,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.850000023841858,0.00006195615051494963,-1.5977401249641632],"max":[1.850000023841858,3.0143919317716574,1.6600790691666052]},"sizeMeters":[3.7,3.014,3.258],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":2,"publishedAt":"2026-09-12T15:47:33.505Z","updatedAt":"2026-09-14T21:55:09.243Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38645/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function GroundsmanSHutRacecourseAndParadeRing(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38645/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38645/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38645/v1/model.glb\" alt=\"Groundsman's Hut (Racecourse and Parade Ring)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38645/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38645/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}