{"data":{"id":"38650","slug":"racecourse-and-parade-ring-car-park-bay-module-d02c7826","title":"Car Park Bay Module (Racecourse and Parade Ring)","summary":"A 2.6 m by 5 m car park bay of rolled hardcore with painted lines on three sides, ported left and right so a row of bays tiles into a raceday car park.","description":"A 2.6 m by 5 m car park bay of rolled hardcore with painted lines on three sides, ported left and right so a row of bays tiles into a raceday car park. Dimensions 2.60 by 0.13 by 5.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-1.30, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (1.30, 0.00, 0.00) facing (1, 0, 0). Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/racecourse-and-parade-ring-car-park-bay-module-d02c7826","cdnUrl":"https://cdn.3dassets.dev/assets/38650/v1/model.glb","downloadUrl":"https://3dassets.dev/download/racecourse-and-parade-ring-car-park-bay-module-d02c7826","thumbnailUrl":"https://cdn.3dassets.dev/assets/38650/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38650/v1/poster.webp","blurhash":"UADcXQ%N00bG%MD%NF%M00IT_2jZ9F~q%3D%","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23032,"triangles":408,"vertices":1112,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.2999359111301003,-0.00005035479557733563,-2.5],"max":[1.2999359111301003,0.12492496817035278,2.5]},"sizeMeters":[2.6,0.125,5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:47:36.409Z","updatedAt":"2026-09-12T15:47:36.512Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38650/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CarParkBayModuleRacecourseAndParadeRing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38650/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38650/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38650/v1/model.glb\" alt=\"Car Park Bay Module (Racecourse and Parade Ring)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38650/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38650/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}