{"data":{"id":"22405","slug":"quiet-lake-fishing-mooring-bollard-9cc68784","title":"Mooring Bollard (Quiet Lake Fishing)","summary":"Cast mooring post with a broad foot and crossbar.","description":"Cast mooring post with a broad foot and crossbar. Original Quiet Lake palette. Metres, +Y up, grounded at y=0. Static mesh; no rig, animation or collision mesh.","status":"published","url":"https://3dassets.dev/assets/quiet-lake-fishing-mooring-bollard-9cc68784","cdnUrl":"https://cdn.3dassets.dev/assets/22405/v1/model.glb","downloadUrl":"https://3dassets.dev/download/quiet-lake-fishing-mooring-bollard-9cc68784","thumbnailUrl":"https://cdn.3dassets.dev/assets/22405/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22405/v1/poster.webp","blurhash":"U25FOU%%00DgROkDM{aKn3tlg4MwyDtQo|M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"low-poly","title":"Low Poly"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6808,"triangles":120,"vertices":360,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.20000000298023224,-0.000012989899795423643,-0.20000000298023224],"max":[0.20000000298023224,0.3763046523544005,0.20000000298023224]},"sizeMeters":[0.4,0.376,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:37:55.899Z","updatedAt":"2026-09-07T17:37:56.023Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22405/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MooringBollardQuietLakeFishing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22405/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22405/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22405/v1/model.glb\" alt=\"Mooring Bollard (Quiet Lake Fishing)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22405/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22405/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}