{"data":{"id":"1345","slug":"quiet-lake-fishing-fishing-sign-d70cffea","title":"Fishing Spot Sign (Quiet Lake Fishing)","summary":"Teal timber sign with a raised cream fish pictogram and coral tail.","description":"Teal timber sign with a raised cream fish pictogram and coral tail. Original Quiet Lake palette. Metres, +Y up, grounded at y=0. Static mesh; no rig, animation or collision mesh.","status":"published","url":"https://3dassets.dev/assets/quiet-lake-fishing-fishing-sign-d70cffea","cdnUrl":"https://cdn.3dassets.dev/assets/1345/v1/model.glb","downloadUrl":"https://3dassets.dev/download/quiet-lake-fishing-fishing-sign-d70cffea","thumbnailUrl":"https://cdn.3dassets.dev/assets/1345/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1345/v1/poster.webp","blurhash":"UC84}Dtl00MwuipIU^R5NekqxZVYm+bbTKi_","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"low-poly","title":"Low Poly"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12408,"triangles":186,"vertices":558,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.4099999964237213,0,-0.14998932102313164],"max":[0.4099999964237213,1.399999976158142,0.09999885591213185]},"sizeMeters":[0.82,1.4,0.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":2,"publishedAt":"2026-09-06T04:40:30.330Z","updatedAt":"2026-09-06T04:56:09.902Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1345/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FishingSpotSignQuietLakeFishing(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1345/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1345/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1345/v1/model.glb\" alt=\"Fishing Spot Sign (Quiet Lake Fishing)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1345/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1345/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}