{"data":{"id":"35249","slug":"public-swimming-baths-and-poolside-poolside-diving-boa-7d186213","title":"Poolside Diving Board and Stand (Public Swimming Baths and Poolside)","summary":"A low poolside diving board: a 3 m white plank with a blue non slip strip and a yellow tip band, on a chrome fulcrum roller over a braced stand and a cast socket plate. A real board flexes along its length, which one rigid node cannot do, so the plank tips at its fulcrum instead.","description":"A low poolside diving board: a 3 m white plank with a blue non slip strip and a yellow tip band, on a chrome fulcrum roller over a braced stand and a cast socket plate. A real board flexes along its length, which one rigid node cannot do, so the plank tips at its fulcrum instead. Stand it on the deck with the plank projecting over the water, and over a tank deeper than the 2 m sections in this pack if a scene needs a real diving pit. Metre units, +Y up, the water or user side toward +Z, resting on y=0. Named pivoted nodes: board-plank. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/public-swimming-baths-and-poolside-poolside-diving-boa-7d186213","cdnUrl":"https://cdn.3dassets.dev/assets/35249/v1/model.glb","downloadUrl":"https://3dassets.dev/download/public-swimming-baths-and-poolside-poolside-diving-boa-7d186213","thumbnailUrl":"https://cdn.3dassets.dev/assets/35249/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35249/v1/poster.webp","blurhash":"UF9toyI.R3%2?wIUROxb4TMxkDkXDNnh%ho}","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23024,"triangles":424,"vertices":996,"meshes":5,"materials":5,"textures":0,"animations":["tilt"],"boundingBox":{"min":[-0.45000169453420236,0,-1.5100068241911702],"max":[0.45000169453420236,1.1529673951084873,1.601186204620919]},"sizeMeters":[0.9,1.153,3.111],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T12:28:04.012Z","updatedAt":"2026-09-11T12:28:04.148Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35249/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PoolsideDivingBoardAndStandPublicSwimmingBathsAndPoolside(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35249/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35249/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35249/v1/model.glb\" alt=\"Poolside Diving Board and Stand (Public Swimming Baths and Poolside)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35249/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35249/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}