{"data":{"id":"34147","slug":"public-aquarium-and-marine-centre-tunnel-tank-section-14262dee","title":"Tunnel Tank Section (Public Aquarium and Marine Centre)","summary":"A 2 m section of walk through tunnel: a glazed crown over a 2.3 m walkway, with a glass sided reef tank each side on a concrete kerb, steel ribs and coping, and rockwork and coral banked behind the glass.","description":"A 2 m section of walk through tunnel: a glazed crown over a 2.3 m walkway, with a glass sided reef tank each side on a concrete kerb, steel ribs and coping, and rockwork and coral banked behind the glass. Overall 2.00 by 2.34 by 3.97 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Tiles on the 2 m tunnel grid through tunnel-left and tunnel-right, so a walk through of any length is this one section repeated. The arch is glass over an empty volume: no water, no surface and no fish, because rigid geometry cannot carry them. Add a water volume outside the arch and inside the flanking walls. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/public-aquarium-and-marine-centre-tunnel-tank-section-14262dee","cdnUrl":"https://cdn.3dassets.dev/assets/34147/v1/model.glb","downloadUrl":"https://3dassets.dev/download/public-aquarium-and-marine-centre-tunnel-tank-section-14262dee","thumbnailUrl":"https://cdn.3dassets.dev/assets/34147/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34147/v1/poster.webp","blurhash":"U7EfZy.700e:0L4nslRl00$*-;NeR5NGxu~q","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":187364,"triangles":7472,"vertices":8521,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.0012048902403037,0.0000854484830372787,-1.9850000143051147],"max":[1.0012048902403037,2.3406260400076206,1.9850000143051147]},"sizeMeters":[2.002,2.341,3.97],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:52:05.405Z","updatedAt":"2026-09-11T06:52:05.507Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34147/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TunnelTankSectionPublicAquariumAndMarineCentre(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34147/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34147/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34147/v1/model.glb\" alt=\"Tunnel Tank Section (Public Aquarium and Marine Centre)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34147/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34147/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}