{"data":{"id":"34164","slug":"public-aquarium-and-marine-centre-cloakroom-lockers-e8de4a30","title":"Cloakroom Lockers (Public Aquarium and Marine Centre)","summary":"A bank of six cloakroom lockers, 1.9 m wide: a welded carcass on a plinth with two shelves and six hinged doors, each with a coin lock escutcheon and a label strip.","description":"A bank of six cloakroom lockers, 1.9 m wide: a welded carcass on a plinth with two shelves and six hinged doors, each with a coin lock escutcheon and a label strip. Overall 1.90 by 2.00 by 0.51 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Every door is its own node on its own hinge stile and swings on a rigid transform; the carcass, the shelves and the top are fixed. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/public-aquarium-and-marine-centre-cloakroom-lockers-e8de4a30","cdnUrl":"https://cdn.3dassets.dev/assets/34164/v1/model.glb","downloadUrl":"https://3dassets.dev/download/public-aquarium-and-marine-centre-cloakroom-lockers-e8de4a30","thumbnailUrl":"https://cdn.3dassets.dev/assets/34164/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34164/v1/poster.webp","blurhash":"U89aN$t700RQ_NozDiROW?f+e.aKxux]M{D$","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33856,"triangles":2724,"vertices":2390,"meshes":21,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.949999988079071,-7.1525572131747595e-9,-0.2500610338810995],"max":[0.949999988079071,2.0000137228111825,0.26299787314938505]},"sizeMeters":[1.9,2,0.513],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:52:13.763Z","updatedAt":"2026-09-11T06:52:13.864Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34164/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CloakroomLockersPublicAquariumAndMarineCentre(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34164/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34164/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34164/v1/model.glb\" alt=\"Cloakroom Lockers (Public Aquarium and Marine Centre)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34164/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34164/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}