{"data":{"id":"6282","slug":"prison-complex-builder-workshop-and-utilities-dc00ac4e","title":"Workshop and utilities (Prison Complex Builder)","summary":"Composed example for Prison Complex Builder.","description":"Workshop and utility maintenance area, with clear spacing around press, bench, generator, boiler and laundry equipment.","status":"published","url":"https://3dassets.dev/assets/prison-complex-builder-workshop-and-utilities-dc00ac4e","cdnUrl":"https://cdn.3dassets.dev/assets/6282/v1/model.glb","downloadUrl":"https://3dassets.dev/download/prison-complex-builder-workshop-and-utilities-dc00ac4e","thumbnailUrl":"https://cdn.3dassets.dev/assets/6282/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6282/v1/poster.webp","blurhash":"U7Ac@}8_00?vIpbFxuRk00%g~VMxxBspRlbH","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":607548,"triangles":35984,"vertices":26740,"meshes":59,"materials":8,"textures":2,"animations":[],"boundingBox":{"min":[-2.899999976158142,0,-2.689999997615814],"max":[2.8299999833106995,2.4700000286102295,2.1]},"sizeMeters":[5.73,2.47,4.79],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:13:36.313Z","updatedAt":"2026-09-06T06:13:37.080Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6282/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WorkshopAndUtilitiesPrisonComplexBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6282/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6282/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6282/v1/model.glb\" alt=\"Workshop and utilities (Prison Complex Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6282/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6282/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}