{"data":{"id":"6197","slug":"prison-complex-builder-vehicle-sally-port-gate-7863c59e","title":"vehicle sally port gate (Prison Complex Builder)","summary":"Four-metre vehicle gate with braced mesh leaf, lintel, lock housing and named left hinge pivot.","description":"Four-metre vehicle gate with braced mesh leaf, lintel, lock housing and named left hinge pivot. Dimensions 4.30 × 3.72 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Grid origin retained; connector locations and directions are explicit. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.","status":"published","url":"https://3dassets.dev/assets/prison-complex-builder-vehicle-sally-port-gate-7863c59e","cdnUrl":"https://cdn.3dassets.dev/assets/6197/v2/model.glb","downloadUrl":"https://3dassets.dev/download/prison-complex-builder-vehicle-sally-port-gate-7863c59e","thumbnailUrl":"https://cdn.3dassets.dev/assets/6197/v2/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6197/v2/poster.webp","blurhash":"U6BDc+4n00V?_4-;9EDj4nxue.t8t5xvRPIA","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":142628,"triangles":2432,"vertices":7296,"meshes":7,"materials":5,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2.1500000953674316,-0.000009213771739124965,-0.17506028182135405],"max":[2.1500000953674316,3.7199827133725036,0.22001068654011718]},"sizeMeters":[4.3,3.72,0.395],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:13:09.643Z","updatedAt":"2026-09-07T12:00:00.208Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6197/v2/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function VehicleSallyPortGatePrisonComplexBuilder(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/6197/v2/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6197/v2/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6197/v2/model.glb\" alt=\"vehicle sally port gate (Prison Complex Builder)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6197/v2/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6197/v2/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}