{"data":{"id":"6187","slug":"prison-complex-builder-service-hatch-a657e378","title":"service hatch (Prison Complex Builder)","summary":"Bolted service-access hatch with louvres, an edge handle and a separately named hinged panel.","description":"Bolted service-access hatch with louvres, an edge handle and a separately named hinged panel. Dimensions 0.65 × 0.55 × 0.10 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.","status":"published","url":"https://3dassets.dev/assets/prison-complex-builder-service-hatch-a657e378","cdnUrl":"https://cdn.3dassets.dev/assets/6187/v1/model.glb","downloadUrl":"https://3dassets.dev/download/prison-complex-builder-service-hatch-a657e378","thumbnailUrl":"https://cdn.3dassets.dev/assets/6187/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6187/v1/poster.webp","blurhash":"UCF~dMR*00Rj~p?b9G4.00t7-:M|D*xt%LE1","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":125624,"triangles":2548,"vertices":7644,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.3249999880790709,-0.00001065740662226089,-0.05055876139911913],"max":[0.3249999761581421,0.5500106752880158,0.05057055028646304]},"sizeMeters":[0.65,0.55,0.101],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:13:06.177Z","updatedAt":"2026-09-06T06:13:06.965Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6187/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ServiceHatchPrisonComplexBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6187/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6187/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6187/v1/model.glb\" alt=\"service hatch (Prison Complex Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6187/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6187/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}