{"data":{"id":"6272","slug":"prison-complex-builder-meal-tray-stack-8f6f52e4","title":"meal tray stack (Prison Complex Builder)","summary":"Five stacked divided meal trays, with inset bases and separated rim heights and visible separation between trays.","description":"Five stacked divided meal trays, with inset bases and separated rim heights and visible separation between trays. Dimensions 0.34 × 0.19 × 0.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.","status":"published","url":"https://3dassets.dev/assets/prison-complex-builder-meal-tray-stack-8f6f52e4","cdnUrl":"https://cdn.3dassets.dev/assets/6272/v1/model.glb","downloadUrl":"https://3dassets.dev/download/prison-complex-builder-meal-tray-stack-8f6f52e4","thumbnailUrl":"https://cdn.3dassets.dev/assets/6272/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6272/v1/poster.webp","blurhash":"UDJP*Q^$04Rk~T%0M}S204IrNINIIokBNIIq","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":505092,"triangles":10500,"vertices":31500,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.17000000178813934,0.00000503355648437398,-0.125003205758337],"max":[0.17000000178813934,0.18999496444676003,0.125003205758337]},"sizeMeters":[0.34,0.19,0.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:13:33.676Z","updatedAt":"2026-09-06T06:13:34.256Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6272/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MealTrayStackPrisonComplexBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6272/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6272/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6272/v1/model.glb\" alt=\"meal tray stack (Prison Complex Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6272/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6272/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}