{"data":{"id":"6215","slug":"prison-complex-builder-guard-booth-7909d012","title":"guard booth (Prison Complex Builder)","summary":"Single-person guard booth with side glazing, an open front, check-in ledge and canopy.","description":"Single-person guard booth with side glazing, an open front, check-in ledge and canopy. Dimensions 1.65 × 2.56 × 1.55 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.","status":"published","url":"https://3dassets.dev/assets/prison-complex-builder-guard-booth-7909d012","cdnUrl":"https://cdn.3dassets.dev/assets/6215/v1/model.glb","downloadUrl":"https://3dassets.dev/download/prison-complex-builder-guard-booth-7909d012","thumbnailUrl":"https://cdn.3dassets.dev/assets/6215/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6215/v1/poster.webp","blurhash":"U8FFy-?a00IU%$t7R4n%00oz~pR5W9WYxvoI","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":209168,"triangles":4800,"vertices":14400,"meshes":6,"materials":6,"textures":2,"animations":[],"boundingBox":{"min":[-0.8249470319470557,0,-0.7749455071392031],"max":[0.8249470319470557,2.559999942779541,0.7749455071392031]},"sizeMeters":[1.65,2.56,1.55],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:13:14.563Z","updatedAt":"2026-09-06T06:13:15.511Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6215/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GuardBoothPrisonComplexBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6215/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6215/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6215/v1/model.glb\" alt=\"guard booth (Prison Complex Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6215/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6215/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}