{"data":{"id":"6276","slug":"prison-complex-builder-cell-and-sanitary-detail-7517b97c","title":"Cell and sanitary detail (Prison Complex Builder)","summary":"Composed example for Prison Complex Builder.","description":"Close cell furnishing study with a bunk, sanitary combination, barred door in its open pose, wall shelf and three showers; uncluttered view of clearances and door construction.","status":"published","url":"https://3dassets.dev/assets/prison-complex-builder-cell-and-sanitary-detail-7517b97c","cdnUrl":"https://cdn.3dassets.dev/assets/6276/v2/model.glb","downloadUrl":"https://3dassets.dev/download/prison-complex-builder-cell-and-sanitary-detail-7517b97c","thumbnailUrl":"https://cdn.3dassets.dev/assets/6276/v2/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6276/v2/poster.webp","blurhash":"U5BWlE0000%J?bR*D%s:00~V^+M}0Kt6?HS2","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":491148,"triangles":23116,"vertices":19581,"meshes":28,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-2.199925206948648,-0.000060427989866981835,-2.8999211403705973],"max":[3.527500033378601,3,1.5850350761466159]},"sizeMeters":[5.727,3,4.485],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:13:35.064Z","updatedAt":"2026-09-07T12:10:05.152Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6276/v2/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CellAndSanitaryDetailPrisonComplexBuilder(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6276/v2/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6276/v2/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6276/v2/model.glb\" alt=\"Cell and sanitary detail (Prison Complex Builder)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6276/v2/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6276/v2/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}