{"data":{"id":"37733","slug":"printing-press-and-newspaper-office-type-case-cabinet-9ce2c089","title":"Type Case Cabinet (Printing Press and Newspaper Office)","summary":"Free 3D model of a compositors type case cabinet: a 1.2 m oak cabinet of twelve partitioned type cases that pull out, with a sloping working top, as a game asset.","description":"Free 3D model of a compositors type case cabinet: a 1.2 m oak cabinet of twelve partitioned type cases that pull out, with a sloping working top, as a game asset. Dimensions 1.20 by 1.43 by 0.88 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drawer-1 at (0.00, 0.17, 0.43) m; drawer-2 at (0.00, 0.25, 0.43) m; drawer-3 at (0.00, 0.33, 0.43) m; drawer-4 at (0.00, 0.40, 0.43) m; drawer-5 at (0.00, 0.48, 0.43) m; drawer-6 at (0.00, 0.56, 0.43) m; drawer-7 at (0.00, 0.64, 0.43) m; drawer-8 at (0.00, 0.72, 0.43) m; drawer-9 at (0.00, 0.79, 0.43) m; drawer-10 at (0.00, 0.87, 0.43) m; drawer-11 at (0.00, 0.95, 0.43) m; drawer-12 at (0.00, 1.03, 0.43) m. A type case cabinet 1.20 by 0.86 m and 1.45 m to the top of the sloped case, holding twelve trays on runners. Each tray is its own node and pulls out 0.16 m on the open and close clips, far enough to read as drawn out and not far enough to leave the carcass. The carcass and the sloping top are fixed. The loose type on the top is blank lead bodies, not letters. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/printing-press-and-newspaper-office-type-case-cabinet-9ce2c089","cdnUrl":"https://cdn.3dassets.dev/assets/37733/v1/model.glb","downloadUrl":"https://3dassets.dev/download/printing-press-and-newspaper-office-type-case-cabinet-9ce2c089","thumbnailUrl":"https://cdn.3dassets.dev/assets/37733/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37733/v1/poster.webp","blurhash":"U38MT}}r0N9[=|xGI.NZ5-NJrtxDEMs-xZNc","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":99152,"triangles":15312,"vertices":13805,"meshes":38,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.5999719898522656,-2.980232727267662e-10,-0.43002331193771975],"max":[0.5999719898522656,1.433571457862854,0.4450024077585349]},"sizeMeters":[1.2,1.434,0.875],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:47:25.580Z","updatedAt":"2026-09-12T05:47:25.699Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37733/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TypeCaseCabinetPrintingPressAndNewspaperOffice(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37733/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37733/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37733/v1/model.glb\" alt=\"Type Case Cabinet (Printing Press and Newspaper Office)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37733/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37733/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}