{"data":{"id":"37754","slug":"printing-press-and-newspaper-office-editors-desk-f66a8957","title":"Editors Desk (Printing Press and Newspaper Office)","summary":"Free 3D model of an editors pedestal desk: a 1.5 m oak desk with a leather top, six drawers that open, copy paper and an inkstand, as a game asset.","description":"Free 3D model of an editors pedestal desk: a 1.5 m oak desk with a leather top, six drawers that open, copy paper and an inkstand, as a game asset. Dimensions 1.50 by 0.86 by 0.78 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drawer-left-1 at (-0.53, 0.10, 0.36) m; drawer-left-2 at (-0.53, 0.29, 0.36) m; drawer-left-3 at (-0.53, 0.48, 0.36) m; drawer-right-1 at (0.53, 0.10, 0.36) m; drawer-right-2 at (0.53, 0.29, 0.36) m; drawer-right-3 at (0.53, 0.48, 0.36) m. A twin pedestal desk 1.50 by 0.78 m at 0.76 m with three drawers in each pedestal. Every drawer is its own node and pulls out on the open and close clips. The carcass, the leather top and the desk furniture are fixed. The copy on the desk is blank paper with two abstract rule bars on it: no words are modelled. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/printing-press-and-newspaper-office-editors-desk-f66a8957","cdnUrl":"https://cdn.3dassets.dev/assets/37754/v1/model.glb","downloadUrl":"https://3dassets.dev/download/printing-press-and-newspaper-office-editors-desk-f66a8957","thumbnailUrl":"https://cdn.3dassets.dev/assets/37754/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37754/v1/poster.webp","blurhash":"U88|YFr@4nxZ_NspMwNZ56kXkXIo00tQ%gRj","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":89260,"triangles":5264,"vertices":4706,"meshes":23,"materials":6,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.75,0.00002765849154906519,-0.38998077333903014],"max":[0.75,0.8619978655049292,0.38998077333903014]},"sizeMeters":[1.5,0.862,0.78],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:47:37.258Z","updatedAt":"2026-09-12T05:47:37.366Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37754/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function EditorsDeskPrintingPressAndNewspaperOffice(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37754/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37754/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37754/v1/model.glb\" alt=\"Editors Desk (Printing Press and Newspaper Office)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37754/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37754/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}