{"data":{"id":"37741","slug":"printing-press-and-newspaper-office-compositors-stool-0c968be0","title":"Compositors Stool (Printing Press and Newspaper Office)","summary":"Free 3D model of a tall compositors stool: a 0.98 m turned oak stool with a round seat, a foot ring and a low back rail, as a game asset.","description":"Free 3D model of a tall compositors stool: a 0.98 m turned oak stool with a round seat, a foot ring and a low back rail, as a game asset. Dimensions 0.38 by 0.96 by 0.37 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The high stool a compositor works a case from, 0.40 m across the seat at 0.75 m with a foot ring at 0.30 m and a back rail at 0.96 m. Static geometry with no rig. Letterpress works palette: worn concrete, works brick, cast iron, machine enamel green, bright steel, brass, dark oak, pale pine, newsprint, printing ink black, type metal, brass and window glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/printing-press-and-newspaper-office-compositors-stool-0c968be0","cdnUrl":"https://cdn.3dassets.dev/assets/37741/v1/model.glb","downloadUrl":"https://3dassets.dev/download/printing-press-and-newspaper-office-compositors-stool-0c968be0","thumbnailUrl":"https://cdn.3dassets.dev/assets/37741/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37741/v1/poster.webp","blurhash":"U15q04w^02Sh^*R*0fozX-NaR5$*%MwdR5S}","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36636,"triangles":488,"vertices":849,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-0.1900149025487977,0,-0.1857366735763057],"max":[0.1900149025487977,0.9601693749427795,0.1857366735763057]},"sizeMeters":[0.38,0.96,0.371],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:47:30.235Z","updatedAt":"2026-09-12T05:47:30.335Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37741/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CompositorsStoolPrintingPressAndNewspaperOffice(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37741/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37741/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37741/v1/model.glb\" alt=\"Compositors Stool (Printing Press and Newspaper Office)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37741/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37741/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}