{"data":{"id":"1703","slug":"primeval-frontier-parasaurolophus-86ec468b","title":"Parasaurolophus (Primeval Frontier: Dinosaur Worlds)","summary":"Striped duck-billed herbivore with a long hollow-form crest and balanced walking stance.","description":"Striped duck-billed herbivore with a long hollow-form crest and balanced walking stance. Original Primeval Frontier art family. Static unrigged model; metre units, +Y up, +Z forward, ground-centred pivot. Interpretive proportions and speculative colours.","status":"published","url":"https://3dassets.dev/assets/primeval-frontier-parasaurolophus-86ec468b","cdnUrl":"https://cdn.3dassets.dev/assets/1703/v1/model.glb","downloadUrl":"https://3dassets.dev/download/primeval-frontier-parasaurolophus-86ec468b","thumbnailUrl":"https://cdn.3dassets.dev/assets/1703/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1703/v1/poster.webp","blurhash":"U47d{}~U004=R5rr-;S#009G.Q-.ENTcIWrX","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":299424,"triangles":6140,"vertices":18420,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.8686837326069828,-0.00023882302554834034,-3.501988172531128],"max":[0.8686837326069828,4.202219295600665,3.501988172531128]},"sizeMeters":[1.737,4.202,7.004],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:54:16.158Z","updatedAt":"2026-09-06T04:54:18.076Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1703/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParasaurolophusPrimevalFrontierDinosaurWorlds(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1703/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1703/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1703/v1/model.glb\" alt=\"Parasaurolophus (Primeval Frontier: Dinosaur Worlds)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1703/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1703/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}