{"data":{"id":"1732","slug":"primeval-frontier-ginkgo-tree-861efc18","title":"Ginkgo Tree (Primeval Frontier: Dinosaur Worlds)","summary":"Branching tree with individually modelled split fan-shaped leaves in green and ochre.","description":"Branching tree with individually modelled split fan-shaped leaves in green and ochre. Original Primeval Frontier art family. Static unrigged model; metre units, +Y up, +Z forward, ground-centred pivot. Interpretive proportions and speculative colours.","status":"published","url":"https://3dassets.dev/assets/primeval-frontier-ginkgo-tree-861efc18","cdnUrl":"https://cdn.3dassets.dev/assets/1732/v1/model.glb","downloadUrl":"https://3dassets.dev/download/primeval-frontier-ginkgo-tree-861efc18","thumbnailUrl":"https://cdn.3dassets.dev/assets/1732/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1732/v1/poster.webp","blurhash":"UC9a4{oL01t7_Lj@Dkof4:WB-oja02Rk-:of","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":222200,"triangles":4576,"vertices":13728,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.0785461485987997,0,-2.013792037963867],"max":[2.0785651206970215,4.55891707824148,2.013792037963867]},"sizeMeters":[4.157,4.559,4.028],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:54:24.864Z","updatedAt":"2026-09-06T04:54:26.225Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1732/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GinkgoTreePrimevalFrontierDinosaurWorlds(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1732/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1732/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1732/v1/model.glb\" alt=\"Ginkgo Tree (Primeval Frontier: Dinosaur Worlds)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1732/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1732/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}