{"data":{"id":"1716","slug":"primeval-frontier-brachiosaurus-4fbe010a","title":"Brachiosaurus (Primeval Frontier: Dinosaur Worlds)","summary":"High-shouldered sauropod with a continuous rising neck, deep torso and columnar feet.","description":"High-shouldered sauropod with a continuous rising neck, deep torso and columnar feet. Original Primeval Frontier art family. Static unrigged model; metre units, +Y up, +Z forward, ground-centred pivot. Interpretive proportions and speculative colours.","status":"published","url":"https://3dassets.dev/assets/primeval-frontier-brachiosaurus-4fbe010a","cdnUrl":"https://cdn.3dassets.dev/assets/1716/v1/model.glb","downloadUrl":"https://3dassets.dev/download/primeval-frontier-brachiosaurus-4fbe010a","thumbnailUrl":"https://cdn.3dassets.dev/assets/1716/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1716/v1/poster.webp","blurhash":"U67L0~_L4U4V9GRj.7%M00IC%ftjx@M{DjV]","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":371460,"triangles":7656,"vertices":22968,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.4923956002518806,0.00038672061072286823,-6.798286437988281],"max":[1.4923956002518806,9.763761037873163,6.798286437988281]},"sizeMeters":[2.985,9.763,13.597],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:54:19.339Z","updatedAt":"2026-09-06T04:54:20.364Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1716/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BrachiosaurusPrimevalFrontierDinosaurWorlds(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1716/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1716/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1716/v1/model.glb\" alt=\"Brachiosaurus (Primeval Frontier: Dinosaur Worlds)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1716/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1716/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}