{"data":{"id":"23224","slug":"prehistoric-survivor-settlement-communal-haul-winch-2ab5d2d1","title":"Communal Haul Winch (Prehistoric Survivor Settlement)","summary":"Communal Haul Winch: 0.8 × 1 × 0.7 m nominal survival machine assembly.","description":"Original weathered survival machine. Nominal envelope 0.8m wide, 1m high, 0.7m deep; applied framing, handles or rails can extend beyond this. Construction: form machine; shape winch. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.","status":"published","url":"https://3dassets.dev/assets/prehistoric-survivor-settlement-communal-haul-winch-2ab5d2d1","cdnUrl":"https://cdn.3dassets.dev/assets/23224/v1/model.glb","downloadUrl":"https://3dassets.dev/download/prehistoric-survivor-settlement-communal-haul-winch-2ab5d2d1","thumbnailUrl":"https://cdn.3dassets.dev/assets/23224/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/23224/v1/poster.webp","blurhash":"U597hT-p00o~~WxuIpS400NG%MjF4.X8wcR5","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26568,"triangles":388,"vertices":1164,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-0.42001496224428553,0,-0.3500149608818937],"max":[0.42001496224428553,0.9800000190734863,0.3500149608818937]},"sizeMeters":[0.84,0.98,0.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:07:17.780Z","updatedAt":"2026-09-07T20:07:17.890Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/23224/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CommunalHaulWinchPrehistoricSurvivorSettlement(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23224/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/23224/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/23224/v1/model.glb\" alt=\"Communal Haul Winch (Prehistoric Survivor Settlement)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23224/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/23224/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}