{"data":{"id":"26107","slug":"prehistoric-expedition-sites-rib-fragment-99e4b383","title":"Rib Fragment (Prehistoric Expedition Sites)","summary":"Rib Fragment: original weathered survival equipment with explicit construction and metre-scale dimensions.","description":"Rib Fragment. Original fictional fossil or expedition equipment. Fossils are illustrative forms, not scientifically identified species; no duplicate ecology, animals or franchise designs. Dimensions 0.59 × 0.41 × 0.07 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette: timber, oxidised metal, canvas and natural fibres. Static geometry; no rig, animation, collision or navigation data. Separate named nodes have local pivots; mounting and fitting require application logic.","status":"published","url":"https://3dassets.dev/assets/prehistoric-expedition-sites-rib-fragment-99e4b383","cdnUrl":"https://cdn.3dassets.dev/assets/26107/v1/model.glb","downloadUrl":"https://3dassets.dev/download/prehistoric-expedition-sites-rib-fragment-99e4b383","thumbnailUrl":"https://cdn.3dassets.dev/assets/26107/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26107/v1/poster.webp","blurhash":"UBAd1K?b4.t7~qWB9Fof00D%adWB00t7_2WB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":46172,"triangles":924,"vertices":2772,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.29302772879600525,2.0281987009318492e-7,-0.03622590295353556],"max":[0.29302772879600525,0.4057726023940581,0.03622590295353556]},"sizeMeters":[0.586,0.406,0.072],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:46:30.480Z","updatedAt":"2026-09-07T20:46:30.677Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26107/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RibFragmentPrehistoricExpeditionSites(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26107/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26107/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26107/v1/model.glb\" alt=\"Rib Fragment (Prehistoric Expedition Sites)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26107/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26107/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}