{"data":{"id":"22313","slug":"powerboat-racing-and-launch-ramp-rib-beached-0a5546e1","title":"RIB in beached pose (Speedboats, Powerboat Racing and Marina)","summary":"RIB in beached pose with original generic marine construction.","description":"RIB in beached pose. Bounds 2.591 x 1.987 x 7.867 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.","status":"published","url":"https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-rib-beached-0a5546e1","cdnUrl":"https://cdn.3dassets.dev/assets/22313/v1/model.glb","downloadUrl":"https://3dassets.dev/download/powerboat-racing-and-launch-ramp-rib-beached-0a5546e1","thumbnailUrl":"https://cdn.3dassets.dev/assets/22313/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22313/v1/poster.webp","blurhash":"U77_D]j^00n$kVIAae%g00V@_NtRae?cbc9E","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":362324,"triangles":8184,"vertices":24552,"meshes":15,"materials":6,"textures":0,"animations":["outboard-tilt","steer"],"boundingBox":{"min":[-1.3781307456796577,-0.00022040035347226095,-4.115575055967017],"max":[1.2132642982309272,1.9866231933727718,3.7510805130004883]},"sizeMeters":[2.591,1.987,7.867],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:37:00.402Z","updatedAt":"2026-09-07T21:20:25.568Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22313/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RIBInBeachedPoseSpeedboatsPowerboatRacingAndMarina(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/22313/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22313/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22313/v1/model.glb\" alt=\"RIB in beached pose (Speedboats, Powerboat Racing and Marina)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22313/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22313/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}