{"data":{"id":"8105","slug":"powerboat-racing-and-launch-ramp-mooring-post-329e955e","title":"Dock mooring bollard (Powerboat Racing and Launch Ramp)","summary":"Dock mooring bollard with original generic marine construction.","description":"Dock mooring bollard. Bounds 0.500 x 0.700 x 0.500 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.","status":"published","url":"https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-mooring-post-329e955e","cdnUrl":"https://cdn.3dassets.dev/assets/8105/v1/model.glb","downloadUrl":"https://3dassets.dev/download/powerboat-racing-and-launch-ramp-mooring-post-329e955e","thumbnailUrl":"https://cdn.3dassets.dev/assets/8105/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8105/v1/poster.webp","blurhash":"U59%@v?b0000M{j[s.j@~qx]4nD%%Nt7RPM{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12976,"triangles":248,"vertices":744,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.25001067722066006,0,-0.25001067722066006],"max":[0.25001067722066006,0.699999988079071,0.25001067722066006]},"sizeMeters":[0.5,0.7,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 brief and frozen geometry kit; Claude Opus 5 animation pass","downloads":0,"publishedAt":"2026-09-06T13:46:29.242Z","updatedAt":"2026-09-06T13:46:30.064Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8105/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DockMooringBollardPowerboatRacingAndLaunchRamp(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8105/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8105/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8105/v1/model.glb\" alt=\"Dock mooring bollard (Powerboat Racing and Launch Ramp)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8105/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8105/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}