{"data":{"id":"28022","slug":"pixel-modern-supermarket-pallet-jack-0be8cd9f","title":"Pallet Jack (Pixel Modern Supermarket)","summary":"Hand pallet truck: mustard forks that lift on the pump, a steering wheel at the tiller and load rollers under the tips.","description":"Hand pallet truck: mustard forks that lift on the pump, a steering wheel at the tiller and load rollers under the tips. Overall 0.700 x 1.530 x 1.350 m (X x Y x Z) in metres, +Y up, +Z front, resting on y=0 with the origin on the footprint. Named nodes: fork, wheel-l, wheel-r, wheel-drive. Pixel art construction: chunky axis aligned blocks with 32 px nearest filtered maps, product labels and signage lettering modelled as proud blocks rather than painted on. Free 3D model for a supermarket or grocery store scene, low poly and game ready for Unity, Godot, Unreal, three.js and Blender. Rigid node-transform clips: open, close and wheel-roll. No skinning. The tiller arm is fixed upright, and the pump linkage is not modelled. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-supermarket-pallet-jack-0be8cd9f","cdnUrl":"https://cdn.3dassets.dev/assets/28022/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-supermarket-pallet-jack-0be8cd9f","thumbnailUrl":"https://cdn.3dassets.dev/assets/28022/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28022/v1/poster.webp","blurhash":"UGB3vRV?01x]0NM|--%2M_xtt8M{~URjD+xa","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12852,"triangles":192,"vertices":576,"meshes":7,"materials":3,"textures":1,"animations":["open","close","wheel-roll"],"boundingBox":{"min":[-0.3499999940395355,-1.4901161138336505e-9,-0.6999860420856294],"max":[0.3499999940395355,1.5299999713897705,0.6499999523162842]},"sizeMeters":[0.7,1.53,1.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:22:35.147Z","updatedAt":"2026-09-08T02:22:35.278Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28022/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PalletJackPixelModernSupermarket(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28022/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28022/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28022/v1/model.glb\" alt=\"Pallet Jack (Pixel Modern Supermarket)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28022/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28022/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}