{"data":{"id":"27961","slug":"pixel-modern-supermarket-entrance-bay-sliding-doors-97db84cd","title":"Entrance Bay Sliding Doors (Pixel Modern Supermarket)","summary":"Automatic entrance bay: two glazed leaves in a charcoal portal, each sliding 0.62 m into its pocket, under a lit transom.","description":"Automatic entrance bay: two glazed leaves in a charcoal portal, each sliding 0.62 m into its pocket, under a lit transom. Overall 2.000 x 4.000 x 0.280 m (X x Y x Z) in metres, +Y up, +Z front, resting on y=0 with the origin on the footprint. Named nodes: leaf-left, leaf-right. Connectors: west (store-bay-2m), east (store-bay-2m), so bays butt together on the 2 m store grid. Pixel art construction: chunky axis aligned blocks with 32 px nearest filtered maps, product labels and signage lettering modelled as proud blocks rather than painted on. Free 3D model for a supermarket or grocery store scene, low poly and game ready for Unity, Godot, Unreal, three.js and Blender. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-supermarket-entrance-bay-sliding-doors-97db84cd","cdnUrl":"https://cdn.3dassets.dev/assets/27961/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-supermarket-entrance-bay-sliding-doors-97db84cd","thumbnailUrl":"https://cdn.3dassets.dev/assets/27961/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27961/v1/poster.webp","blurhash":"UCA-3Tx]00DiIAof%gWB00Rj_Nx]-;j[IAWB","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11028,"triangles":108,"vertices":324,"meshes":5,"materials":2,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.00015259254738,0,-0.12988677632984405],"max":[1.00015259254738,4,0.14998932055017997]},"sizeMeters":[2,4,0.28],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:22:22.481Z","updatedAt":"2026-09-08T02:22:22.571Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27961/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function EntranceBaySlidingDoorsPixelModernSupermarket(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27961/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27961/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27961/v1/model.glb\" alt=\"Entrance Bay Sliding Doors (Pixel Modern Supermarket)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27961/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27961/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}